![]() Shaders: Improved Shader binary compression and now it utilizes more than one core. Shaders: Fixed a build failing when a shader from always included list has 1M variants before stripping. ![]() Mobile: Added UaaL Analytics and made sure it wont get stripped if code stripping is enabled. IL2CPP: Enabled sparse_hash_map and sparse_hash_set for Android and iOS for lower runtime memory usage. Windows: Editor crashes or freezes with 'Copying file failed' error when importing a file from WinRAR Archiver ( 1325310) Text: Editor crashes on TextCore::FontEngine::GetSystemFontReferencesInternal when opening the project ( 1382082) Shadows/Lights: Scene is brighter in Standalone player if it was open in the Editor at build time ( 1375015) Shader System: Shader stripping crashes when it gets too many variants ( 1388530) Progressive Lightmapper: BugReporter doesn't get invoked when the project crashes ( 1219458) Progressive Lightmapper: Probes lose their lighting data after entering Play mode when Baked and Realtime GI are enabled ( 1052045) Profiling: Capturing Player built with higher Unity version crashes the Editor ( 1386532) ![]() Profiling: Profiler's 'Call Stacks' button gets out of sync with PlayerConnection when the button is toggled after connecting to Player ( 1377934) Networking: UnityWebRequest.SendWebRequest delay occurring in 2019.4.30f1 and above ( 1382113) Linux: Editor crashes at "_assert_fail_ld" when opening a project (Linux) ( 1375312) IL2CPP: "BuildFailedException" and Bee errors are thrown in the Console window when building project for Android ( 1391435) ( 1347186)Īnimation: Animation playback is incorrect when using Asset Bundle exported from Unity 5.6.7f1 ( 1390123)Īsset Bundles: Asset Bundle size incrementally increases when updating the Unity Editor and rebuilding the Asset Bundle ( 1391542)Īsset Bundles: Building process of the AssetBundles is slow when there is a huge filecount. AI Navigation: NavMesh Agent can not pass through passable area between carving NavMesh Obstacles ( 1346325)Īndroid: Sometimes text is not rendered when using OpengLES3 on a Xiaomi Redmi9A device. ![]()
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